The Heraldic Targe was revealed in the DecemPatch. Is said to be for the cluster of dynamite the Demoman has in Trailer 1.Īssumed to have been a replacement for The Chargin' Targe, but its true function is unknown. Mirror and Uranium Botkiller Stickybomb Launcher and Medi GunĪ trigger button of some sort. Would have permanently boosted a player's health to 200% of their maximum with the ÜberCharge meter filling either very slowly or not at all. Would have permanently boosted a player's health to 150% of their maximum but healed at half the rate of the Medi Gun. Would have allowed the Engineer to instantly teleport back to his teleport exit. Wielded by the Demoman in both Trailers 1 and 2. Would have exploded into several dynamite sticks that scatter and explode in turn. Would have allowed the Scout to pick up items such as Health, Ammo, and Metal and drop them in the field for easier access to allies. OctoPatch texture_preload_list.txt and OctoPatch ( Jungle Inferno Update) leak. A second attempt to add the Tranquilizer Gun concept to the game.Ī Polycount Pack contest entry that appears to have been playtested at some point. Reslist and OctoPatch texture_preload_list.txt leak. Unused Botkiller weapons, probably made as rewards for unreleased tour(s). Mirror and Uranium Botkiller Rocket Launcher, Scattergun, Flamethrower, Minigun and Sniper Rifle Would have allowed the player to walk at normal speed while sniping, with the downside being reduced damage and no zooming/charging abilities. The downside would have been the inability to spin the weapon prematurely. Primary fire would have functioned like that of the regular Minigun, whereas secondary fire would have dealt less damage, but drain health from enemies hit, in a manner virtually identical to the Blutsauger. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls. There are no Health packs, Ammo crates, or resupply lockers on the map. There is one control point in the center of the map on an elevated platform. It consists of a spawn room for each team in opposite corners of the map. Machine with unique bosses like the Knight and the Mecha Level 4 Sentry.Ī game mode involving placing a bounty on people's heads.Ĭloak is a small Control Point map with an unknown purpose. The concept was created and revealed by a former employee of Valve, Drew Wolf.Ī prototype of Mann vs. Was to oversee the map, provide aerial support, place buildings, and communicate tactics to teammates. Non-physical class removed during Team Fortress 2's development. Valve wanted him to be in the VIP gamemode, which was scrapped along with the civilian. Was to be escorted from one point on a map to another, functioning as a playable Payload bomb cart. 6.1.2.5 Giant Burst Fire Soldier (Type 4).6.1.2.4 Giant Burst Fire Soldier (Type 3).Kill Keldrik Drained Captain to retrieve the cache key. When you come across chasm, jump on the ledges to your left to continue to the boss. Keep following and defeat enemies along the way. The cache is located a bit back in the large room.Īt the marker on the map you will see a tiny hole leading to a darkened tunnels. Kill the Drekthas Metal Captain for the cache key. As you progress into the Lost Sector, keep an eye for another fork in the path and take the right again this time (if you wander into a large cavern with stairs leading down to a dead end, you took the wrong path here). Take the right path to proceed into the Lost Sector. Shortly in, you will encounter a fork in the path. The location for this Lost Sector is a tunnel beneath a bridge at the marked area on the map. The sector is fairly large, cumulating in a boss fight at the end with Graxus Blind Captain after you bypass a bunch of laser booby traps. There are three Lost Sectors in Outskirts section of European Dead Zone: Scavenger’s Den, The Drain, and Whispered Falls.Įntrance to the Lost Sector is pretty easy to find at the marked location on the map.
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